Med Tech

WeArt

The Ring to Rule Augmented Human to Human Interaction

WeArt

The Ring to Rule Augmented Human to Human Interaction

WeArt

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Even the slightest glance at today’s technology pages will reveal the depth of global investment in augmented and virtual reality: a result of the increased desire to work towards a future of increased digital immersion. These technologies have several potential applications, from quirky additions to gaming and teambuilding programs, to serious, in-depth training for hazardous professions.

WEART: Touch the future.

WEART is a wearable ring that can apply forces, vibrations and temperature changes to the user’s skin.  It is a strong example of science fiction concepts penetrating real-world projects and design, for huge potential real-world benefit.

How does it work?

The product will augment multimedia content using tactile tracking, which also enables tactile communication among users. For example, a video chat in which one of the users touches an object, can be perceived in tactile form by another user wearing the ring. For examples, if a user touches an object in a video chat, other users wearing the ring can perceive it in tactile form.

It’s the equivalent of microphones and speakers for the sense of touch. On one hand, it records user’s tactile interactions while grabbing objects surrounding him. On the other hand, it reproduces these sensations, creating for the sense of touch the same digitalization process, already existing for sight and hearing.

What is it for?

We expect the product to be used for a wide range of industries: social platforms, e-commerce, 4D cinemas, on demand streaming platforms and medical training.

WEART- Wearable Robotics Technology, is ideated by SIRS Lab (Siena Robotics and Systems Lab), a robotics lab active in different research fields, in cooperation with e-Novia.